![]() ![]() You’ll have gold for purchasing things such as healing, food, weapons and armor, as well as for the various encounters you run into during your travels. Other stats like fame will allow you to wield equipment that required you meet a certain threshold. Run out of food, and traversing the map will kill you unless you find more as each step damages you. You’ll have card stats such as hit points and food that determine whether you live or die. It can mean choosing an encounter with great equipment as a reward opposed to a “freebie” card where you don’t lose anything, but don’t earn much else either. But as the game points out, the AI is only so good when compared to an experienced player. If you are completely oblivious as to what you should be choosing for each level, you can have the game auto-select for you. The DM character then explains the situations, and you read each card’s situation as you go. The game is played out based on the cards you select prior to starting each mission, which determines the encounters, equipment, characters, and spoils for your journey. So what if a video game could provide that piece for you? Hand of Fate 2 doesn’t exactly fill the role of DM, although it does something close. One of the biggest struggles in playing (in my experience, and partially why I never got to) was finding a Dungeon Master, and a party with a schedule that matched your own. I’ve never had the opportunity to play a full on game of D&D, but I’ve played plenty of board games and video games that were inspired by it. It was limited to the nerdiest of the nerds, where people would dress up and role-play as their character in this made up story. ![]() It If there was one thing I heard people make fun of from elementary school to present day, it was people that played Dungeons and Dragons. If there was one thing I heard people make fun of from elementary school to present day, it was people that played Dungeons and Dragons. It's probably the most disappointing game I played in 2017. I honestly don't know who this game is supposed to be for, or why anyone would play it. But I can't recommend it to fans of action RPGs either. It's too grindy, unfair and repetitive to be fun, and the experience is constantly being interrupted by the subpar combat. Basically, if you are playing for the tabletop aspect, I can't recommend this game. Being forced to grind the same mission 4-5 times in a row just so you can actually complete it and get your stupid gold token is the exact opposite of fun, and only serves to make the game grow staler even faster than it would without this crap. I grew up playing D&D and game books like Forest of Doom, so I'm no stranger to RNG-based systems, but HoF2 consistently feels unfair in a way that those other games never did. There is zero strategy and the vast majority of the time that you lose, it will not be your fault. punish exploration? Yeah, I don't get it either. Or maybe just littering the map with an absurd number of trap cards, because the devs want to. Or maybe giving you 3 dice and telling you to roll a 15. This game's idea of difficulty amounts to giving you 4 cards that fail you and 1 card that doesn't, and then making you pick at random. So then since there is no actual difficulty in the combat, how does HoF2 challenge the player? Well, it doesn't. The only time you will ever lose is because you get sick of it and just start mashing in frustration. It's a horrible slog from the very first fight and the more you play the worse it gets. And don't even get me started on bosses with armor that you have to bash against for 45 seconds or more just so you can actually start damaging them. Every enemy takes at least 5-6 hits to kill no matter what weapon you are using, some taking more like 9 or 10. After playing for a while, you begin to dread seeing combat cards more than any other, just because they halt the ACTUAL game completely for upwards of a minute at a time. I thought that there would be some kind of exploration or something in these little battles but nope, you are in a circle and you fight enemies. ![]() It's incredibly stale almost immediately and feels like a half-assed attempt at ripping off the Batman games. The combat itself is strictly Simon Says where you mash attack until a prompt appears, and then press the button the game tells you to. It was described to me as a "card-based rogue-like dungeon crawler with action RPG combat and CYOA-style mechanics." Sounds right up my alley! Unfortunately, the awful balancing, terrible combat and total reliance on luck-based difficulty just make HoF2 alternatingly frustrating and boring. It was described to me as a "card-based rogue-like dungeon crawler with action RPG This game could've been so good. ![]()
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